Designing Believable Worlds: NPC AI and Immersive Evolution in The Legend of Zelda Series
DOI:
https://doi.org/10.58445/rars.3705Keywords:
Technology, AI, VideoGame, Evolution, Mental StateAbstract
As we approach the celebration of the 40-year anniversary of The Legend of Zelda franchise, we can value how this series has contributed to advancement in non-playable character(NPC) artificial intelligence(AI) and how this is shown by the release of each new game. These upgrades have molded open-world immersiveness in significant ways. This study analyzes by using a comparative case study approach three major titles: Ocarina of Time (1998), The Wind Waker (2003), and Breath of the Wild (2017), keeping in mind close gameplay analysis. The findings of this research show an explicit progression from scripted finite-state machine behavior to a system-adaptive AI approach with dynamic navigation. This remarkably enhances engagement and immersion, two mental states essential to creating a positive player experience. The outcome suggests that modern open-world immersion is driven more by systemic AI coherence rather than rigid and scripted world design alone.
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