Virtual Reality in Education: Navigating the Challenges and Unlocking the Potential
DOI:
https://doi.org/10.58445/rars.227Keywords:
virtual reality, vr in education, tech in education, edtechAbstract
Virtual Reality (VR) technology has rapidly evolved over the years, with the development of a range of VR headsets and applications. This paper explores the potential for integrating VR into the educational system as a means of enhancing innovation in teaching and learning.
The paper also identifies challenges and opportunities associated with incorporating VR into education and suggests ways to address these issues. This paper suggests that VR has the potential to significantly impact the educational system.
References
A. Chrysanthakopoulou et al., “Immersive Virtual Reality Experience of Historical Events Using Haptics and Locomotion Simulation,” Applied Sciences, vol. 11, no. 24, pp. 11613, 2021. Available: https://doi.org/10.3390/app11241161
S. Shin, "Virtual Reality Simulations in Web-Based Science Education," Computer Applications in Engineering Education, vol. 10, no. 1, pp. 18-25, 2002. Available: https://doi.org/10.1002/cae.10014
I. Chițu et al., “Exploring the Opportunity to Use Virtual Reality for the Education of Children with Disabilities,” Children, vol. 10, no. 3, pp. 436, 2023. Available: https://doi.org/10.3390/children10030436
I. Khukalenko et al., “ Teachers’ perceptions of using virtual reality technology in classrooms: A large-scale survey,” Educ Inf Technol 27, pp. 11591–11613, 2022. Available: https://doi.org/10.1007/s10639-022-11061-0
L. Evan, “Barriers to VR use in HE,” VR/AR in Higher Education Conference pp. 3–13, 2019. Available: https://doi.org/10.1255/vrar2018.ch2
Downloads
Posted
Categories
License
Copyright (c) 2023 Treasure Mayowa

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
You are free to:
- Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license